Procedural generation of volumetric clouds in real time
DOI:
https://doi.org/10.17308/sait/1995-5499/2022/2/93-109Keywords:
procedural generation, ray marching, Perlin noise, Worley noise, Curl noiseAbstract
The article presents the developed algorithm for generating realistic three-dimensional clouds in real time. A detailed analysis of existing cloud generation solutions is given. Based on the analysis, the Nubis base technology was chosen for further work. Th e article describes the theoretical material necessary for the implementation of the algorithm. The developed algorithm is described in detail, and for each of its stages, the results of work based on the implemented software are demonstrated. An important part of the article is a detailed description of the computational experiment on setting the parameters of the algorithm. Based on the analysis of the results obtained, conclusions are drawn about the operation of the algorithm in real time and the necessary settings for the parameters for the high-quality operation of the algorithm are proposed.
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